It may take a bit of practice, but you’ll be able to see the silhouette dinosaur rotating either way around. One way round, it’s rotating just like the top right hand of the four coloured dinos. To see it rotate the other way round, start with the head facing left. Then try imagining that the head is getting nearer to you as it goes lower. Once you’ve seen the rotation go both ways, it tends to change spontaneously from one to the other.
I’m not great at imagining 3D shapes moving in space, and when I set this up, I assumed that with the silhouette rotating the way around that doesn’t match the top right hand coloured dinosaur, it would instead match one of the two left hand dinos, but half a rotation out of step. But I wasn’t sure which of the left hand dinos it would match. The top left one is just a mirror reflection of the top right coloured one, and the lower left one a time-reversed version of it. (The lower right coloured dino is a reflection plus a time-reversal of the top right one. That switches the rotation twice – back to matching the way around top right dino goes).
But the silhouette dino, when seen as rotating opposed to the top right dino, isn’t like either of the left hand versions! In those, the head is always nearest to us when it’s at its highest, and furthest from us when it is lower down. With the silhouette view clockwise, it’s the other way round: the head is nearest to us when its low down. I think it’s an impossible view, invented by the brain. There’s no way I can get the real dino to give me that view. (Actually – full disclosure – I didn’t film a real dinosaur. It’s a model).
I haven’t quite puzzled out why the views work like this. Have you got the maths ability to crack it?